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Blacklisted
In response to blip #102769

@Millcore: That ban reason is absolutely dumb. At least most of the staff gives actual reasons. They may be firm but they give reasons.

Seems though that person in general was underage at the time, so I at least understand why that exists now.

@mapachito: Hey can you please start tagging your Bara images with the Barazoku tag? My blacklist has run out of room from having to blacklist every individual artist.

The earliest known Vectorman 2 prototype unused text gfx in Bonus Round Space not found in other versions.

time
power
points
mine
BOMB
ENEMY
bullet

Vectorman 2 (Prototype - Aug 15, 1996) Dig 2 level has the exit sign from the debug/test tile set. Most surprisingly, It's still in the final version.

Vectorman 2 (Prototype - Aug 15, 1996) has an odd sound bug which not even the earliest version has. Instead of Vectorman's "Whoa!" voice, it plays a looping vehicle sound. Keep doing the ledge teeter will keep playing the sound till no more can.

In response to blip #102703

This is only in the Vectorman 2 Aug 15, 1996 proto, along with most weapons. The later ones don't have most of them available with the "y" select. The Aug 15, 1996 proto also has the tank ammo normally only usable in tank form.

In response to blip #102703

There is one which I don't remember seeing in the final. A flame weapon. Vectorman's pallet turns red, has flames around him. It turns Ron's Test Level foreground red as it uses Vectorman's pallet. Quite the sight.

Vectorman 2 (Prototype - Aug 15, 1996) has some interesting stuff too. All levels implemented at this point, but most of Vectorman 1 button codes work. Including pressing "y" to cycle through weapons.