News: Jan 07, 2025 Show

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In response to blip #133959

Polyphonic said:
Chibi Robo.

#

ahh... but which song from which game?

...

it's the title/ending theme from Happy Richie Osoji and that's the game's composer, Eishin Kawakami, playing it.

legitimately my favorite video game of all time and unlike FP;TRR there are no caveats (other than it not being officially localized). it's just a really fun game with a great story, great music, great everything.

if you want a little cozy action/adventure game about dealing with the death of a loved one I don't think you'll find one better.

In response to blip #133951

DragonFox69 said:
It seems that every time I feel like listening to video game OSTs I always end up defaulting to Sonic and Final Fantasy games. Can anyone recommend other game series' with awesome soundtracks across the board that I could check out?

Command and conquer comes to mind specifically the red alert saga

DragonFox69

Privileged
2019 anthro clothing eulipotyphlan footwear gloves handwear hedgehog hi_res male mammal miitara sega signature silver_the_hedgehog solo sonic_the_hedgehog_(series) tuft

It seems that every time I feel like listening to video game OSTs I always end up defaulting to Sonic and Final Fantasy games. Can anyone recommend other game series' with awesome soundtracks across the board that I could check out?

finally finished my big tag project! i'm proud of myself for actually following through and completing it aaaaaa

In response to blip #133939

0x31b0_cmm_exe_part.bin

82728295829082858292208262828882928281828382948285829220826C8281828B82858292208286828F829220826C82648266826020826382718268827582642082758285829282518144825882550D0A09818320826382898287828982948289829A828582922082728299829382948285828D20875620826E828E828C82992081840D0A09814081408140826F8292828F828782928281828D828D8285828420826182992082788144826D8281828B82810D0A240D0A838A836F815B835820836083468362834E208169824F814682C882B520825081468FE389BA94BD935D20825181468DB6894594BD935D20825281468FE389BA8DB6894594BD935D816A20240D0A824F94D482CC835A838B82F083588379815B835882C982B582DC82B782A98148208169824F814682A282A282A6208250814682CD82A2816A20240D

https://x.com/U1_Toyama/status/1119277351076896769

Character Maker MarkV

(Nemesis compressed data)

Super Chracter Maker for MEGA DRIVE Ver2.96
< Digitizer System Ⅲ Only >
   Programmed By Y.Naka
$
リバース チェック (0:なし 1:上下反転 2:左右反転 3:上下左右反転) $
0番のセルをスペースにしますか? (0:いいえ 1:はい) $

google translate
Reverse check (0: None 1: Vertical flip 2: Horizontal flip 3: Vertical/horizontal flip)

Do you want to make cell number 0 a space? (0: No 1: Yes)

In response to blip #133937

Bird-TM said:
Most living creatures have skeletons in one way or another.

but they're, like, toys, though. toys that have been magically animated and imbued with fighting spirit, but they're still just toys.

why would toys have skeletons?

why do the toys have skeletons?

Today has been shit with passive aggressive coworker whos gonna get their ass beat at least ive got my warhammer 40k game tomorrow to look forward to

In response to blip #133918

ManPhish said:
pressing "a" changes the mode to "add to set" but there doesn't seem to be a shortcut to change it back to "view post"

?

no it dosn't... "a" is the shortcut for previous page.

unless that's a Re621 thing, in which case, all of the shortcuts for Re621 are customizable.

pressing "a" changes the mode to "add to set" but there doesn't seem to be a shortcut to change it back to "view post"

Tekken Tourney commences in 4 Saturday’s. (March 15th)

Gotta start practicing… :3

they made a bratty girl and they called her "mei sugaki". peak.

In response to blip #133904

Dragonlord2328 said:
At least youre okay and not a wolf sandwich the roads in my town are suprisingly salted frequently pathways however not so much

Thanks~

But this sudden winter storm was fresh so salting the roads is still ongoing. 5 vehicles on my way home suffered ditch accidents.

In response to blip #133902

W0LFB3AT5 said:
Extremely icy roads today and I almost got myself into an accident. I nearly fender bender’d a driver in front of me as I’m tapping my breaks. Meanwhile a car behind me starts honking at me telling me he couldn’t stop his car. So I was close to becoming a sandwich by two cars. Thankfully, I’ve been in icy roads all my life so all I did was merge to the side and let the car behind me slide right on through.

😮‍💨

At least youre okay and not a wolf sandwich the roads in my town are suprisingly salted frequently pathways however not so much

In response to blip #133900

dba_afish said:
okay, going back and double checking this now, I am seeing what appears to be it rounding down like what you described, but not to nearest whole pixel, but to the lowest adjacent half-pixel, a floor function (so .33px rounds to 0, .66px rounds to .5px, and -.33px rounds to -.5px).

that behavior would actually explain what I was seeing in my screenshots. the drop shadows are all offset slightly to the top left, because all of the values I used were floored, half to 0, half to -.5px.

(body[data-th-main="<theme>"] makes testing these little things across browsers much easier.)

And I got the round towards 0 problem. Yay.

Extremely icy roads today and I almost got myself into an accident. I nearly fender bender’d a driver in front of me as I’m tapping my breaks. Meanwhile a car behind me starts honking at me telling me he couldn’t stop his car. So I was close to becoming a sandwich by two cars. Thankfully, I’ve been in icy roads all my life so all I did was merge to the side and let the car behind me slide right on through.

😮‍💨

In response to blip #133898

SNPtheCat said:
huh interesting

okay, going back and double checking this now, I am seeing what appears to be it rounding down like what you described, but not to nearest whole pixel, but to the lowest adjacent half-pixel, a floor function (so .33px rounds to 0, .66px rounds to .5px, and -.33px rounds to -.5px).

that behavior would actually explain what I was seeing in my screenshots. the drop shadows are all offset slightly to the top left, because all of the values I used were floored, half to 0, half to -.5px.

(body[data-th-main="<theme>"] makes testing these little things across browsers much easier.)

In response to blip #133897

dba_afish said:
trying to see if I can recreate the problems you've got.

I downloaded a WebKit-based browser, Dolphin Browser, so that I could compare Firefox (which I normally use), Chromium, and WebKit.

aaand... I'm not able to recreate any of the problems that you're experiencing, unfortunately.

I am, however, seeing an entirely different weird bug with the drop-shadow filter, so that's great. these were all the same settings (4 drop-shadows, offset diagonally by .33x.33px in each direction), zoomed in as far as the browsers would allow. both Chrome and Dolphin have a weird additional -.33px offset in the x and y directions for some strange reason. (text shadows and borders both render fine on all three.)

huh interesting

In response to blip #133894

SNPtheCat said:
That was (and still is) literally my current solution. I hate how you can't turn blue to 0 and spread to 1
Also you can't stack the same color (at least on my machine), you have to change a couple bits

trying to see if I can recreate the problems you've got.

I downloaded a WebKit-based browser, Dolphin Browser, so that I could compare Firefox (which I normally use), Chromium, and WebKit.

aaand... I'm not able to recreate any of the problems that you're experiencing, unfortunately.

I am, however, seeing an entirely different weird bug with the drop-shadow filter, so that's great. these were all the same settings (4 drop-shadows, offset diagonally by .33x.33px in each direction), zoomed in as far as the browsers would allow. both Chrome and Dolphin have a weird additional -.33px offset in the x and y directions for some strange reason. (text shadows and borders both render fine on all three.)

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