ricoshot

The most basic use of coins is to shoot them with hitscan attacks. Upon being hit, the coin will ricochet the attack into a nearby target; if the target has a vulnerable weak spot, the ricocheted shot will automatically aim for it. Additionally, if multiple coins are airborne at once, shots will ricochet consecutively off of each coin before seeking out a target.

All hitscan attacks can be ricocheted off a coin, which are currently the following.:

- Any Revolver primary fire
- The Piercer Revolver charge shot
- The Sharpshooter Revolver charge shot
- The Electric Railcannon beam
- The Malicious Railcannon beam
- When a coin is shot, the ricoshot has a priority list for targets within the Coin's line of sight, ignoring distance. These are the following priorities from highest to lowest:

1. Other coins
2. Unsurfed Rockets and Cannonballs
3. Nearby Cores
4. Enemies
4.1 Charging Projectiles
4.2 Weakpoint
4.3 Body
5. Glass Panels
As stated, Ricoshots will ignore Rockets that V1 is surfing on, and Cores too far away from the coin will not be targeted. Ricoshots will always target a Streetcleaner's gas tank, even if it is obstructed by its body. If there are two objects of the same priority list, such as two enemies in the coin's line of sight, then the coin will target the closer enemy.

In addition to homing in on their target's weak spots, coins will also apply a damage multiplier to the ricocheted attack, making it even deadlier. Multiple airborne coins will ricochet a shot between each other, with each consecutive coin adding its damage multiplier to the attack. This is best used in conjunction with the Electric Railcannon or the Alternate Marksman to achieve the highest damage. While the Malicious Railcannon can be multiplied, only its direct impact damage is affected by multiplication, with its explosion damage being unaffected.

Damage Multiplication