papyrus, flowey the flower, frisk, sans, asriel dreemurr, and etc (undertale (series) and etc) created by animextremex
Description

3 out of 3

If you judged the comic thus far, perhaps the ending will get you.
It's so touching isn't it?
Honestly, I thought it was worth the 4 days.
I'm glad I did this
And I hope you all liked this
Now we know Flowey's true intentions right?
That the whole time they were just trying to scare away everyone from frisk, so he could have them to themselves. But, in the end, even if it didn't work, it sort of did at the same time. The souls made him feel again.
In the game he uses the souls, just to get back at him. Until he starts to feel again....he doesn't use the power to use it to feel, he uses it to attack. But what if he took the 6 souls and used them not to fight, but to feel? What if a mass of feels and compassion came out? I think a different story would've been told....maybe....that or I just like to think that way.
No matter what at least now they have a happy ending.
~~~~~~
P.S
in the future after I'm done with another comic, I plan on making an "alternate ending" to this. like if it were another scene, it'll be the "bad" ending though. complicated to explain right now, but just wanted to let you guys know. I thought of it while just...day dreaming again...
so if you liked this one maybe the other will have some likes....

Blacklisted
  • Comments
  • treos said:
    i wonder who went and down voted these. ah well, revived!

    a person who hates my stuff for some reason...that or they don't like feels...e3e or reading...or just me in general who knows...

    but thank chu oUo I'm glad you liked it..=w=

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  • Aww even Asriel gets a good ending now. Its still too bad that Toby won't make the DLC to save Asriel, claimed hes too tired.

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  • I liked it, the art is pretty good and the story if great, but you need to work on that text though, nobody likes reading comics with that much text.

    If that is really how you shine, then write stories and add the pictures to the side to add context, because I found all of that reading really messed with the overall enjoyment.

    7.75/10

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  • The_Emperor said:
    I liked it, the art is pretty good and the story if great, but you need to work on that text though, nobody likes reading comics with that much text.

    If that is really how you shine, then write stories and add the pictures to the side to add context, because I found all of that reading really messed with the overall enjoyment.

    7.75/10

    honestly I didn't mean to have too much text, it just sort of happened.
    though i am actually an author, i write stories and i have them posted on Amazon.
    i would've probably done it that way, but, that means the file would've been bigger, which means it would've been harder to upload them because of the file size....
    perhaps i can figure out things next time....
    well...if i ever do something like this next time.
    I'm not sure...
    this comic was actually unexpected. it wasn't exactly planned for.

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  • Shawn1422 said:
    Its still too bad that Toby won't make the DLC to save Asriel, claimed hes too tired.

    That's a lie. I can understand his burden as a creator; one doesn't choose to let a beloved character die unless it's absolutely impossible to avoid. It's never easy, and it always hurts. He had a good reason to do things the way he did.

    Asriel is Undertale's version of the Kobiyashi Maru test. It's a no-win scenario. You are not meant to save Asriel, and in fact it is impossible under any circumstances (short of editing the game code, ie: cheating). You can't even save him by letting him beat you and thus take over the world, as it is literally impossible to lose against him.

    "How we face death is at least as important as how we face life."

    Concerning Asriel, the player is forced to face death in all its normality and inevitability and irreversibility. I can't say it's necessarily a sign of maturity, because everyone grieves differently, but eventually you have to move on and face the fact that he isn't coming back. He can't. Oh sure, you can try and ignore it, or get around it by latching onto non-canon where you could save him, or things went differently, or whatever, but the fact of reality is that he is dead. You can't stop it, you can't change it. The only thing you can do is honor his last wishes and cherish the life he had. Remember him as himself and forget the flower that's left in the ruins. Take care of his parents. Keep up the friendships you've built. Forge a new future for yourself.

    Remember his smile, his warmth, his scent, the brightness and love in his eyes. If you keep those things inside of your heart, he'll never really be completely gone.

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  • CandleJake said:
    That's a lie. I can understand his burden as a creator; one doesn't choose to let a beloved character die unless it's absolutely impossible to avoid. It's never easy, and it always hurts. He had a good reason to do things the way he did.

    Asriel is Undertale's version of the Kobiyashi Maru test. It's a no-win scenario. You are not meant to save Asriel, and in fact it is impossible under any circumstances (short of editing the game code, ie: cheating). You can't even save him by letting him beat you and thus take over the world, as it is literally impossible to lose against him.

    "How we face death is at least as important as how we face life."

    Concerning Asriel, the player is forced to face death in all its normality and inevitability and irreversibility. I can't say it's necessarily a sign of maturity, because everyone grieves differently, but eventually you have to move on and face the fact that he isn't coming back. He can't. Oh sure, you can try and ignore it, or get around it by latching onto non-canon where you could save him, or things went differently, or whatever, but the fact of reality is that he is dead. You can't stop it, you can't change it. The only thing you can do is honor his last wishes and cherish the life he had. Remember him as himself and forget the flower that's left in the ruins. Take care of his parents. Keep up the friendships you've built. Forge a new future for yourself.

    Remember his smile, his warmth, his scent, the brightness and love in his eyes. If you keep those things inside of your heart, he'll never really be completely gone.

    I enjoyed the ending of the game, everyone did but there are still better ways it could have ended even if you couldn't save Asriel. If you reopen the game after the pacifist ending he will tell you that he remembers everything and he doesn't want you to do it again, but why can't he at least go to the surface?

    I know what people would say "He doesn't want to forgive himself for what he did." Yeah I have heard that, but what he is gonna do is sit there until the cave collapses or the word ends. He cannot die unless someone kills him, and the chances of that happening now are very low.

    Like I said before, I enjoyed the entirety of the game, and it wasn't really a bad ending I just wish that it had been done differently so he could have been saved.

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  • Shawn1422 said:
    If you reopen the game after the pacifist ending he will tell you that he remembers everything and he doesn't want you to do it again

    I choose to believe that this was his last conscious thought before turning completely back into Flowey and essentially losing his mind to blankness. Sitting down there for eternity, Flowey would probably take the Kars approach and eventually stop thinking.

    At least, that would be the humane outcome.

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  • CandleJake said:
    I choose to believe that this was his last conscious thought before turning completely back into Flowey and essentially losing his mind to blankness. Sitting down there for eternity, Flowey would probably take the Kars approach and eventually stop thinking.

    At least, that would be the humane outcome.

    I certainly would hope thats the road he chose, I just think its a worse fate to sit down there alone for eternity.

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  • MultiversalParadox said:
    brb, crying rivers. Will probably think of something later.

    @AnimeXtremex

    Ok, rivers have been cried, now Waterfall's not so shallow.

    In any case, this... destroyed me inside, I can at least say that much.

    The fact that Frisk did their best to make everyone happy... but that it wasn't their first try, that it took multiple resets, and the possible psychological impact it had on them, is actually a pretty real experience.

    Short of knowing how to deal with the key-points beforehand, you are bound to slightly mess up, to regret it, to suffer, and to try again.

    Hell, like I said somewhere else, this sorta triggered an idea of my own with a similar base to it: Frisk managing to just get to the Pacifist outcome, but it was a bumpy and an stressful ride... mistakes were made, bad advice was given, there were kills on one side (like a regular monster, a regular monster misfiring and accidentaly killing one of their own... and Frisk getting the blame because human), some more painful than others (Toriel due to a bad advice, Papyrus by accident, Undyne triggering it herself and being unable to save her, Mettaton and what it would cause Alphys to do...), and the times you were killed (Toriel's reaction, not knowing how to spare until it catches up to you, Asgore, etc...)... and that it becomes too much for a child to handle... so much death, timeline control due to determination... they could eventually give up and try their best to help everyone, even considering what it would mean to them...

    This however, was a very interesting take on it all, and for that, I applaud you.

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  • MultiversalParadox said:
    @AnimeXtremex

    Ok, rivers have been cried, now Waterfall's not so shallow.

    In any case, this... destroyed me inside, I can at least say that much.

    The fact that Frisk did their best to make everyone happy... but that it wasn't their first try, that it took multiple resets, and the possible psychological impact it had on them, is actually a pretty real experience.

    Short of knowing how to deal with the key-points beforehand, you are bound to slightly mess up, to regret it, to suffer, and to try again.

    Hell, like I said somewhere else, this sorta triggered an idea of my own with a similar base to it: Frisk managing to just get to the Pacifist outcome, but it was a bumpy and an stressful ride... mistakes were made, bad advice was given, there were kills on one side (like a regular monster, a regular monster misfiring and accidentaly killing one of their own... and Frisk getting the blame because human), some more painful than others (Toriel due to a bad advice, Papyrus by accident, Undyne triggering it herself and being unable to save her, Mettaton and what it would cause Alphys to do...), and the times you were killed (Toriel's reaction, not knowing how to spare until it catches up to you, Asgore, etc...)... and that it becomes too much for a child to handle... so much death, timeline control due to determination... they could eventually give up and try their best to help everyone, even considering what it would mean to them...

    This however, was a very interesting take on it all, and for that, I applaud you.

    aww thanks, really it just came to me one day and at first I was like. no i shouldn't...but then the next day i just sat there and said fine I'll do it. See what people think. Apparently people liked it too.
    for me i like ot think of deep scenarios for this game because it is a deep game. I didn't expect it to be so long, but the more i thought the more pages where being created and the more deep details i put in.
    though i know why Asriel cannot be with you because the game is about accepting death either way and just appreciating who he was and doing what Asriel wishes from you is the main point, to take care of his parents for him. But,
    I thought it would be a nice touch if you could get another ending where Asriel, already killed Asgore, after he absorbed the six souls. though difference is that he has a talk with him to make him stay with him. That he's trying to get his "friends" to see who he really is, just like he once was, to cause them to lose them, so they can walk away seeing them in a different light So they won't care about them anymore and he could be happy with Frisk instead. Only for it to obviously back fire, but in the end, it still kind of works heheh.

    I love making comics like these, can't wait to make more some day. And more tears...will flow...and they will all go to the waterfall xD

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  • AnimeXtremex said:
    aww thanks, really it just came to me one day and at first I was like. no i shouldn't...but then the next day i just sat there and said fine I'll do it. See what people think. Apparently people liked it too.
    for me i like ot think of deep scenarios for this game because it is a deep game. I didn't expect it to be so long, but the more i thought the more pages where being created and the more deep details i put in.
    though i know why Asriel cannot be with you because the game is about accepting death either way and just appreciating who he was and doing what Asriel wishes from you is the main point, to take care of his parents for him. But,
    I thought it would be a nice touch if you could get another ending where Asriel, already killed Asgore, after he absorbed the six souls. though difference is that he has a talk with him to make him stay with him. That he's trying to get his "friends" to see who he really is, just like he once was, to cause them to lose them, so they can walk away seeing them in a different light So they won't care about them anymore and he could be happy with Frisk instead. Only for it to obviously back fire, but in the end, it still kind of works heheh.

    I love making comics like these, can't wait to make more some day. And more tears...will flow...and they will all go to the waterfall xD

    That's just awesome, you know... ideas like this come to me rather frequently and I can't do shit about it, you're lucky that you can materialize them, haha! (Even if they kinda force themselves to be drawn in your case, hehe...). This comics are excellent and I love them, and they cause even more tears, gotta keep at it, Onion-san needs water!

    Needless to say, it was a great idea, and people sure liked it =D. And well... that's par on course with the game: it's deep, meaningful, silly at times, but all around awesome. It gets big real soon without you realizing it and that's great, even if time-consuming.

    Well, you kinda have a point there, still... it feels so unfair because Asriel got, for a lack of a better description, royally screwed by it all, with all the suffering he went through and whatnot... so still, one can't help but feel sad and try to save him, even if non-canonically. Then again... if it is about accepting death then a certain route would like to have a word with you, since it's aaaaaaaaall about accepting it and causing it too, lol.

    Holy hell it just dawned on me that Asgore wasn't around, daaaamn, talking about stupid realizations... Anyway, considering 'Flowey' already saw everything that could be as far as him intervening goes, adding Frisk to the mix certainly makes it interesting... and the 'if you're not my friend you're nobody's friend mentality' taken to the extreme.... Then it backfires and the backfiring backfires back so... I guess two bad do make a good, haha.

    And my idea keeps getting to me, feel free to ignore this since it gets pretty damn long.

    Like.. at certain points in the journey Frisk 'messes up' by accident and something bad happens and somebody suffers or dies, they move forward and suffer because of the consequences, it really gets to them (plus Flowey doesn't help), so they try again.

    It keeps happening, the power of time travel and what they go through keeps getting at them, until the end they manage to do everything right (as in True Pacifist but Omega Flowey wasn't fought at all) and outright refuse and try their best not to fight Asgore, and at the end... Flowey takes the human souls and takes hold of Frisk instead, while sending your friends back to the ruins while you suffer (them too) through all the time it takes them to get there, with monsters learning you were actually a human, and a kind, good one at that along their way.

    By the time your friends get to New Home they get to barely see Frisk being tortured (physically and psychologically) while experiencing a never ending nightmare. Flowey becomes Omega against your friends while showing on his screen all the 'what-if' scenarios he and Frisk experienced in order to disuade them from helping you.

    Doesn't quite work because they see how much those scenarios made Frisk suffer and regret them that they decided to try to make things better for everyone. They all end up 'fighting' Omega Flowey with 6-7 souls (control over Frisk's is iffy), and each call for the help of one soul. The lost souls' suffering gets to them but manage to make peace with what monsters in general did to humanity. They all together seem to push Flowey to a stalemate with every monster of the Underground coming to lend a hand... And Flowey absorbs them all just like in True Pacifist (hell, throw in Napstablook too, they're not getting away of this one this time XP.

    Except the lost souls somewhat managed to protect your friends and they're greeted (much to their shock, specially to two of them) by child Asriel before becoming adult Asriel do their best to 'fight' back while going through more taunting. The he becomes god Asriel and... all seems lost.

    But then they feel something... the power of determination wasn't the real key to it all, it was the power to save, yourself and others, to live to your fullest, that's the true power and nature of the soul... that's real determination! Their souls get colored and straight! Bodies partially magic and physical representations of themselves! They gained determination and the ability to save!

    The have no point to return, but they can try to save Frisk, fighting a bit of themselves in the process, and ultimately awakening the true Asriel! They get to finally save Frisk, and with everything they went through, Asriel as well with his soul restored. The battle was tough however, Frisk and Asriel end up with physical and psychological changes (and in the end barely remember a thing, except the names are now engraved on everyone), monsters are back to normal, and your friends are exhausted.

    Eventually, with now eight true souls working in tandem, they all dissipate the barrier, and their new life can finally begin...

    So... if that doesn't convince you this was an excellent idea (pehaps mine too?), I don't know what else to say, hehe.

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  • WHY am I still doing this?
    Don't you get it?
    This is all just a GAME.
    If you leave the Underground satisfied, you'll "win" the game.
    If you "win", you won't want to "play" with me anymore.
    And what would I do then?

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