moira created by ruaidri
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Description

Not a morning person

Hello everybody, welcome back! I hope you're downtime was as relaxing as mine, it was my brithday around the time all this started so I was mostly just gonna be chillin' and doing whatever I wanted anyway, hah. And apparently what that was (when it wasn't playing videogames with friends) was fiddling around with blender NPR stuff some more. I still have a ways to go before it's really much good, but I've made some discoveries that let me make a little progress, I finally found a way to get outlines around fur! Sorta. It's pretty hacky and a bit unreliable, but it's kinda working. Maybe with a bit more massaging it'll get there.

For no particular reason I picked Moira for my experimentation, I just like the little grumpy trash panda and we haven't seen her in a bit. At some point while working with her on completely unrelated things, that mug popped into my head and it amused me way too damn much and felt way too appropriate for her, I just had to do something with it- and this is the result. It's hard enough to be a functioning member of society, I imagine it's no easier when you're a nocturnal critter in a diurnal world. And also you hate everyone 'cause they suck. But consuming massive amounts of coffee will perhaps take the edge off both, just a little.

So, that's what I was doing while things were down. I hope it provides some amusement.

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  • I hope you plan to share this customization for the renderer at some point? :3

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  • That mug is just awesome I need one too :D
    Her fur looks really good for me and that expression on her face is the very definition of every "I hate the world" type of morning. Love it!

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  • mr_shy said:
    I hope you plan to share this customization for the renderer at some point? :3

    There's not really any single thing I can share unfortunately, it's a combination of little things that are already common knowledge combined with a lot of manual work to get this result. For those in the know, the main material is an emission shader with the standard shader-to-rgb workflow for NPR work, the outlines are generated via inverse hull, the fur gets outlines by first using geometry nodes to convert it to mesh and then add inverse hull to them, and then I use some vector math to hide the fur outlines when viewed from certain angles. That's pretty much it! There's nothing I can give to make all that happen for you, you just sorta gotta dive in and do it!

    RE: phin_jiggler, vioricamirror: Thanks! Glad ya liked it, and thanks for the happy birthday wishes, respectively. :P

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  • ruaidri said:
    There's not really any single thing I can share unfortunately, it's a combination of little things that are already common knowledge combined with a lot of manual work to get this result. For those in the know, the main material is an emission shader with the standard shader-to-rgb workflow for NPR work, the outlines are generated via inverse hull, the fur gets outlines by first using geometry nodes to convert it to mesh and then add inverse hull to them, and then I use some vector math to hide the fur outlines when viewed from certain angles. That's pretty much it! There's nothing I can give to make all that happen for you, you just sorta gotta dive in and do it!

    RE: phin_jiggler, vioricamirror: Thanks! Glad ya liked it, and thanks for the happy birthday wishes, respectively. :P

    Ohhhhhh, a lot of information. Thanks for the reply :3

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