Topic: Looking for learning resources

Posted under General

Hello, I'm going to try to learn how to draw and model furry art but I'm a complete beginner when it comes to art...
Since I was young I spent most of my time learning how to write code, I'm a programmer. I think about things very logically and that seems to be holding me back when I try to do anything artistic.

I'm looking for advice and learning resources (specifically related to drawing and 3d modeling) that can help me either overcome this mindset or work with it.
I don't really know how to search for this kind of thing, since all of the search engines I'm familiar with mostly base the results off of keywords.

The plan is to create my own assets for a few game projects, I want to become a game developer but I can't afford to pay somebody else to do the assets for me, which is why I want to make them myself.

Any advice or resources you can provide is appreciated. Thank you.

floppydiskuser7 said:
Hello, I'm going to try to learn how to draw and model furry art but I'm a complete beginner when it comes to art...
Since I was young I spent most of my time learning how to write code, I'm a programmer. I think about things very logically and that seems to be holding me back when I try to do anything artistic.

I'm looking for advice and learning resources (specifically related to drawing and 3d modeling) that can help me either overcome this mindset or work with it.
I don't really know how to search for this kind of thing, since all of the search engines I'm familiar with mostly base the results off of keywords.

The plan is to create my own assets for a few game projects, I want to become a game developer but I can't afford to pay somebody else to do the assets for me, which is why I want to make them myself.

Any advice or resources you can provide is appreciated. Thank you.

The Biggest Tip I Can Give Is:
Don't Be Afraid To Fail, Dood ◠‿╹)~★
-Temper your expectations and start small!

Start as simple as you can get before tackling
the big stuff! While at the same time be ambitious!
Need assets, Use squares as place holders for a
simple concept program, Dood!

If this is your first time doodling at all, Jumping straight
into the deep-end with super complex bix like doodling a
Anthro character exactly as you see 'em in your head,
Could scare you off from the idea as a whole if you put
too much work into just doing that! No background means
no foundation for the knowledge to go on. And you need a strong
Base and plate for those bits of brain food to go one, Dood~!
◠‿◠)~★

So Start small!!
post #1063371
Focus on just having fun with the idea and core concepts
you wanna main in with some doodles. Forget about references
for the time being and just focus on having fun picking up a
pencil, Dood. ╹‿╹)~★

Sooner or later You'll start to get more and more into making things!
post #1606770 -> post #2502682 -> post #4623045

-and finding references will be second nature
since you won't be looking for references on how to Draw
but references on how to draw what you're looking for~!

Trust me, Major Diffrence, Dood~!)

Somersaulted Up:
You may be thinking too big, If you're serious about getting into
doodling, You gotta have fun first, Put the "Fun" in fundamentals, Dood~!
◠‿╹)~★

Updated

There are various kinds of guides in the how-to tag

https://drawabox.com

Drawabox is a set of free exercise-based lessons that focus on the fundamentals - the skills you'll need to make sense of all the other resources and tutorials out there. First we focus on the basic mechanics of mark making, and how to use your arm. By the end, we develop a strong understanding of form, 3D space and construction.

Got anything done to show?

As someone who spent a lot of time on anatomy and technical study I'd suggest you start with gesture sketches as the quickest way to get over what you're describing, and get a feel for the simplest proportions and posing of things.

Draw from life to get a sense of space (not necessarily live models but from real space even if you look at an empty room and imagine how something would fit inside it) and you'll also get started around perspective.

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