Topic: So... any advice for editing images?

Posted under Art Talk

I intend to be making player characters for a Homestuck version of D&D. Fortunately, the player models are very simple, this simple to be precise, and the base bodies are pretty much universal for human characters...

I got to work on using GIMP to edit it via PC, but it took a while to simply cut off some hair off a character (not all, mind you) and I realize that I'll have to do this process at least eight times, making "unique" characters each time (if anyone knows Homestuck, i have two sessions, which is why i need eight models). This is excluding various things like making weaponry, clothing, cunning disguises, etc., but I'm willing to assume (and will probably be corrected on) that those will be easier.

So, does anyone have any advice? Also, if anyone is interested, I do have the manual as a google drive file, if anyone wants to see or even play it. Feel free to DMail me.

Updated

well as someone who spent in past a lot time customizing homestuck sprites, i recommend finding one of those enormous homestuck sprite sheets that have whole bunch of weapons, hairs, outfits, accessories, wings, horns, bodies, facial features and so on cut off the canon sprites and gathered on one sheet. those are a lot easier for customizing. just find the things that are closest to what you want, move them on a character sprite base and the just customize it to suit your needs.

Updated by anonymous

Mutisija said:
well as someone who spent in past a lot time customizing homestuck sprites, i recommend finding one of those enormous homestuck sprite sheets that have whole bunch of weapons, hairs, outfits, accessories, wings, horns, bodies, facial features and so on cut off the canon sprites and gathered on one sheet. those are a lot easier for customizing. just find the things that are closest to what you want, move them on a character sprite base and the just customize it to suit your needs.

Thank you. I'll link one later, for an opinion.

Updated by anonymous

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