Exploring Nintendo's E3 2010 3DS Demos
Animal Crossing 3DS Proto <3
Though while I can extract/decompress the exefs, the romfs is different and I am unable to extract it. It uses "ROFS", while the later/final it's "IVFC" format.
Exploring Nintendo's E3 2010 3DS Demos
Animal Crossing 3DS Proto <3
Though while I can extract/decompress the exefs, the romfs is different and I am unable to extract it. It uses "ROFS", while the later/final it's "IVFC" format.
Oh, can actually. Sweet!
The bcres format is the older format, which no current programs support. As we didn't have many samples before, maybe the viewers/converters could be updated to work on theses.
Most of the textures are rippable with texturipper_1.2, but some are an older format with different sections, so can't currently convert those.
Files listed in the ro.bin, but not present in the Animal Crossing Preview E3 2010 proto:
Fish/fsh_shadow00.bcres
Fish/fsh_shadow01.bcres
Villager names(unicode)
Bob
Rosie
Cesar
Filbert
Curt
Peanut
Tests:
Test10
NpcHouse0
Test0
Test11
NpcHouse1
Test1
Test12
NpcHouse2
FieldTest2
BeachForE3
FlatForE3
NpcHouse3
Test3
NpcHouse4
Test4
NpcHouse5
Test5
NpcHouse6
Test6
NpcHouse7
Test7
NpcHouse8
Test8
NpcHouse9
Test9
PlayerHouse0_1F
SampleFishF
SampleInsectF
SampleFishM
SampleInsectM
E3_End
Village
E3_Title
StrcTest
FieldTest
NpcHouseTest
FgTest
DrumTest
PlayerTest
LightTest
UnitTest
ScriptTest
Menu
Phew. Finished converting the ACNL E3 2010 prototype's even older format bcres/CGFX textures. Also the exefs\ro.bin 1bpp font.
3DS SDK used with Animal Crossing Preview E3 2010 proto: CTR_SDK-0_9_2
Found in rw.bin