phenna (nintendo and etc) created by giik
Description

Just hit the chest with your weapon before opening it how hard can it be come on

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  • *Jots down ideas for his own D&D campaign*

    Now to find that rule set for rolling pregnancy chance on Player Characters

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  • Dachimotsu said:
    Is it really 8-bit, though?

    I've taken exactly one computer science class so I'm pretty sure I'm an expert.
    Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189.
    So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.

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  • "Just hit the chest with your weapon before opening it how hard can it be come on"

    Bitch, you better believe that if THIS is what happens when I open a Mimic Chest, I'm not attacking SHIT! Open EVERY chest in EARNEST.

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  • Darkantor said:
    *Jots down ideas for his own D&D campaign*

    Now to find that rule set for rolling pregnancy chance on Player Characters

    i mean sure if thats your campaign, but from one dm to another, dont have too many chance dice.

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  • Jamie_Pi said:
    I've taken exactly one computer science class so I'm pretty sure I'm an expert.
    Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189.
    So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.

    It depends on what they mean when they say "8-bit". If they simply meant it uses a color palette of less than 256 colors, then this would count as 8-bit. Although most of the time when people say "8-bit" they are referring to the color palette of the NES, in which case this wouldn't be it.

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  • 9 months later she will give birth to a litter of jewelry boxes that will go on to grow up big and strong and eat all the adventurers

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  • "Little scared, hopefully this isn't like those other animatio-"
    -grab-

    [GAME OVER]

    "wait a minute...I'm not dead?"

    meanwhile outside the game

    "DAMNIT THAT STUPID MIMIC RUINED MY ACHIEVEMENT REEEEEEEEEEEEEEEEEEEE REWIND REWIND REWIND REWIND"

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  • jamie_pi said:
    I've taken exactly one computer science class so I'm pretty sure I'm an expert.
    Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189.
    So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.

    I'm sorry if it sounds rude but i don't know if you're actually analyzing it or jokingly analyzing it...
    either way... 8 bit is a very loose term... as exmaples:

    the Commodore PET (1982):
    it's graphics are very simple. it's display is completely monochrome (ie no colors, only pixels being on or off) and while the display technically had a resolution of 512x512 pixels you couldn't directly draw pixels on the screen. due to the Computer only having a "Tilemap" mode where you tell the display where to put predefined characters on the screen on a defined grid. there were no sprites or anything else... just characters.
    the characters are in ROM as well so you can't even change them to make them more useful for games...

    the MSX2+ (1988):
    it's graphics were muuuch better than the PET. the video chip is the Yamaha V9958, it has a better Tilemap mode (with color!) and even a Bitmap mode where you can just draw on the screen directly. it has hardware acceleration (filling the screen, drawing lines, scrolling, sprites). the resolution is either 512x212 (512x424 with Interlacing) with 2, 4, or 16 colors. or 256x212 (256x424) with 16, 256, 12499, or 19268 colors.
    there was an even more powerful version, the Yamaha V9990, but it was only available as an optional video card for the MSX computers.

    so yea, "8 bit" covers a huge difference of computing and graphics power.

    man I love 8 bit hardware and hardware design, it's a really fun hobby.

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  • jamie_pi said:
    I've taken exactly one computer science class so I'm pretty sure I'm an expert.
    Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189.
    So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.

    Then it has really good graphics for something that is 8-bit.

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  • marcuszer0 said:
    Bitch, you better believe that if THIS is what happens when I open a Mimic Chest, I'm not attacking SHIT! Open EVERY chest in EARNEST.

    Same. I will also make sure to remove any gear in case it repels them.

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  • darkantor said:
    *Jots down ideas for his own D&D campaign*

    Now to find that rule set for rolling pregnancy chance on Player Characters

    Just want to say: horny D&D shit is fun, but also if you do this sort of thing without clearing it with your players first, you're going to learn how effective D4s are as caltrops.

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  • jamie_pi said:
    I've taken exactly one computer science class so I'm pretty sure I'm an expert.
    Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189.
    So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.

    God damn.. your a master at your work

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  • user_185747 said:
    I've taken exactly one computer science class so I'm pretty sure I'm an expert.
    Just looking at the color palette, it's pretty clear that there are less than 256 colors, but because it's an animation, we have to also pay attention to the number of frames, in this case 189.
    So maybe it really is 8 bit. Just my incredibly professional opinion, please correct me on anything I missed, I'm still learning.

    not even close.
    there really isn't anything that defines "8-bit" graphics. the term 8-bit is used for anything that looks retro nowadays, but 8-bit in terms of old game consoles refers to the type of processor it has. most 8-bit consoles used either a MOS 6502(or 6502 compatible chip), or a z80. both are 8-bit processors, cause their main type of values are 8-bit values(numbers that go from 0 to 255. anything bigger would need a bigger number. games commonly used 16-bit numbers due to how easy they were to implement(just reserve 2 byres for a memory location).

    now, back to the "8-bit" graphics thing. you could specify 8-bit graphics as 2bpp(4 colors per tile/sprite), which is what a lot of 8-bit consoles used, but there really is no actual definition"

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  • Monster
    Tentacles
    Inflation
    Impregnation
    Pixel Art

    All of it together? Somehow fantastic.

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  • Also, I didn't see this posted so, ahem...

    Mimic used Vine Whip. It's super effective!

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