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Danjen
MemberIsn't webm lossy? I feel like that defeats the purpose of the original gifs
Thyne
MemberConsidering the very low resolution and the low frame count I don't think compression loss is an issue.
CandleJake
BlockedI thought this was a new animation by watermelon, but it's just a different version. You should be fined for falsely raising people's hopes.
T7
MemberSome people like to have controls over the video, that's why I did it, not necessarily for quality.
Mairo
JanitorExactly.
Sadly with animations there simply isn't something like PNG which is easy to say that everyone should be using that for everything. There's still some advantages and disadvantages depending on the animation itself and how they are viewed to what format to use, pixelated animations work amazingly well with GIF and APNG, where high framerate HD stuff with audio is pretty much video format and if required by some sites then flash.
Yeah, that does make sense. For some reason at least for me, gifs also perform extremely badly on my phone, comment #3678123.
Few tips for pixel_(artwork) if you really need/want to use video format. Double the resolution what you would've used with gif, this way the individual pixels are kept sharper and thus closer to original, but also video players scaling does less effect, so user can even watch things fullscreen without getting blurry image. This shouldn't increase filesize by much and also makes it easier to reverse the change if ever gets to that point.
Generally upscales aren't allowed, but with pixel artwork using no-filter/nearest neighbor shouldn't touch the actual artwork in any way and are allowed for this kind of reasons.
Another one is that because there's so low amount of information needed, just lower the CRF as low as you can or you can try using -lossless 1 (which is still lossy idek).
sweetlycurious
Membertextbook butt licking ๐
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