Topic: It's been said that I'm doing it wrong. (my art)

Posted under Art Talk

Umm... I'm sure I'm not.

Q: "Based on what you've seen from me, should I continue drawing?"

Lookin 'fer open-onions on mu art. And, I'd like some help with... er... uh... huh... nothin, I guess. I'm improving on my own.

For the sake of discussion, please critique my latest upload. I can't link to it because restrictions and time.

fuqq it--www.e621.net/post/show/209442

// btw, b4 you answer, this is a test. >:p

Updated

lol -2 rating

it's not bad though. I personally don't like tits much but meh you seem pretty good

Updated by anonymous

I've learned from experience that any time an artist asks for critique, what they really want is for you to shower them with compliments or they will lash out at you and call you a troll.

Updated by anonymous

ippiki_ookami said:
I've learned from experience that any time an artist asks for critique, what they really want is for you to shower them with compliments or they will lash out at you and call you a troll.

I could reverse that and say, "You people always say asshole things when you critique!"

Now let's start over--"Hi. I'd like your opinion, please."

Updated by anonymous

ippiki_ookami said:
I've learned from experience that any time an artist asks for critique, what they really want is for you to shower them with compliments or they will lash out at you and call you a troll.

Sounds about right. ._.

Updated by anonymous

It looks like you made it in MSPaint, dude. You have flat colors and shadeless gradients. Her lips have no volume. Her breasts defy gravity and are way too big. Her hair is glued to her nipples. Her entire form ends at the wrists and waist. She appears to be covered in Superman 64 kryptonite fog. Her clavicles exist on a different plane of perspective than the rest of her upper chest. You don't seem to know how the nose attaches to the face. Her ear seems to be made of origami paper. Finally, she seems to be balding on the left side of her head.

I would recommend obtaining a really tiny mannequin to help you with posing and perspective, and using google image search and stills from pornos would really help you to see how women (and men) actually look naked.

Updated by anonymous

null0010 said:
It looks like you made it in MSPaint, dude. You have flat colors and shadeless gradients. Her lips have no volume. Her breasts defy gravity and are way too big. Her hair is glued to her nipples. Her entire form ends at the wrists and waist. She appears to be covered in Superman 64 kryptonite fog. Her clavicles exist on a different plane of perspective than the rest of her upper chest. You don't seem to know how the nose attaches to the face. Her ear seems to be made of origami paper. Finally, she seems to be balding on the left side of her head.

I would recommend obtaining a really tiny mannequin to help you with posing and perspective, and using google image search and stills from pornos would really help you to see how women (and men) actually look naked.

OH MY GOD YOU TROLL QUIT TROLLING ME LET'S SEE U DO BETTERRRRR!!!!!!!1111eleventy-one!!!!!

Updated by anonymous

UltravioletMoonRay said:
Q: "Based on what you've seen from me, should I continue drawing?"

Not sure what you're asking here

Lookin 'fer open-onions on mu art. And, I'd like some help with... er... uh... huh... nothin, I guess. I'm improving on my own.

That's good to hear!

For the sake of discussion, please critique my latest upload. I can't link to it because restrictions and time.

As null mentioned, the colours do look flat, which could be a style by itself if done in foresight.

As for the critique: If you haven't already,you can take a look at some of falvie's work to get an idea on depth and colour

There's also heather bruton for traditional media, purplekecleon for posture and lighting, and scappo for well, everything in general
-
I linked to your post for you: post #209442

Updated by anonymous

also, just sayin--the reason the graphix look so simple is cuz idk how do. I was just trying out some stuff.

Updated by anonymous

Kotep said:
I don't know what program you're using, but it's worth it to find at least something that lets you work with layers. Something akin to, say, Paint.NET for more accessibility but not as many features, GIMP for features but a more obtuse UI, or Photoshop for a buttload of features for a buttload of money.

And it's good that you're trying out new things, but just try to use those new things to the fullest. Try not to take shortcuts like using gradients or smoke to add depth to the image when you could accomplish it through the use of value and shading instead. (I mean, I've done that before on stuff I've colored, but it's still kind of a cop-out.) When you're using computers, you just need to remember that while they can be helpful, you'll want to use them as tools to help you, like using layers to get your shading just right, instead of tools to keep you from having to do work, like using gradients to substitute for shading.

you assumed smfh

I used grads cuz I liek colors?

cooooolooorrrrsss (drool)

oh, and I use Gimp and Inkscaip. Mainly Inkscape.

Updated by anonymous

Have you tried studying realism? I think it would improve your art a fair clip.

Updated by anonymous

Shatari said:
Have you tried studying realism? I think it would improve your art a fair clip.

I would

Updated by anonymous

ITT: a request to for critique followed by dismissive deflection of all critique

Updated by anonymous

null0010 said:
ITT: a request to for critique followed by dismissive deflection of all critique

He does that a lot.

Updated by anonymous

null0010 said:
ITT: a request to for critique followed by dismissive deflection of all critique

You expected different from this guy?

Updated by anonymous

that piece is definately a flat. the colors look obtruse, and your lines look alright but are off. But it's a good start :)

Updated by anonymous

The construction of the face is wonky; the chin, mouth, and nose don't line up. Based on the orientation of the eyes and nose, the mouth is pushed too far to the the right and the chin is too far to the left. I can't quite tell how the head is supposed to be turned.

There's a similar problem with the chest. The clavicle and sternum are set up to have the torso pointing far to the right, while attachment of the breasts suggests the torso being turned more towards the viewer. It's giving the rib cage an uncomfortable (and impossible)-looking twist.

The shoulder on the left seems very broad, and the shoulder on the right doesn't seem to quite line up with its respective clavicle. The rest of the arm on the left side of the page looks alright, work on the antecubital fossa. The ear looks a little low on the head, but I guess that may just be part of the character design.

Overall the anatomy is decent. As I said the main issue is that things don't seem to line up with each other, but the placement of each feature is approximately correct.

I like the purple and green. The yellow is just too bold. Color theory isn't my forte, however.



P.S. You're always doing it wrong. If you weren't doing it wrong, you wouldn't be an artist.

Updated by anonymous

The good news: your art is better than mine.

The bad news: so is KoL's art.

Updated by anonymous

Snowy said:
The good news: your art is better than mine.

The bad news: so is KoL's art.

KoL?

Updated by anonymous

Work big, post small. Shrinking an image can hide a lot of sins.

Save your workfile, layers and all, then save the collapsed final image as a separate file. Now shrink it so it'll fit on a monitor (rule of thumb: no more than 1000 pixels along the largest dimension unless it's long and narrow; I aim for no more than 800 pixels), and save that as a .png or .jpg. This last file is the one you want to upload, keeping the other two in your morgue in case you need them later.

The small size has another advantage: viewers don't have to twiddle their thumbs for half an hour as your image loads. The longer it takes for your pictures to load, the more likely viewers are going to ignore them.

UltravioletMoonRay said:
Q: "Based on what you've seen from me, should I continue drawing?"

Of course. You can't improve if you don't practice.

Updated by anonymous

To those of you looking for a fight: fuck off.

To those of you that graciously took the time to try and help me improve, thank you.

I appreciate the very ... very long posts. Kotep, my gratitude.

Updated by anonymous

there isn't a lot of detail, and it could really really benefit from shading and such. not enough color variation. work on faces a little beter, you have the basic structure down but the lips the eyes and I might even say the nose, you are reusing the facial curve lines when you really out to flesh them out better. the ear is positioned wrong unless it isn't in a proper human area (though I recommend it). the back has too much arch.

it really boils down to detail detail detail. and draw out facial features rather than reuse lines.

Updated by anonymous

Thiefenz said:
there isn't a lot of detail, and it could really really benefit from shading and such. not enough color variation. work on faces a little beter, you have the basic structure down but the lips the eyes and I might even say the nose, you are reusing the facial curve lines when you really out to flesh them out better. the ear is positioned wrong unless it isn't in a proper human area (though I recommend it). the back has too much arch.

it really boils down to detail detail detail. and draw out facial features rather than reuse lines.

That's irritating, sometimes. I mean, you're right about the reuse of lines, but sometimes the feature I'm illustrating uses a line that looks almost exactly like the lines or lines of the feature I'm attaching it to. = confusion and " fuqqet, why not?"

Updated by anonymous

UltravioletMoonRay said:
That's irritating, sometimes. I mean, you're right about the reuse of lines, but sometimes the feature I'm illustrating uses a line that looks almost exactly like the lines or lines of the feature I'm attaching it to. = confusion and " fuqqet, why not?"

I learned from a live stream that even the most minute line change makes a world of difference.

Updated by anonymous

UltravioletMoonRay said:
" fuqqet, why not?"

Because it looks bad when you do it.

Updated by anonymous

The only thing about your latest drawing that managed to "irk" me was the outline for the character. They're jagged and appear to stand out the most.

Updated by anonymous

I took you all's advice and I guess it does make quite a bit of diffa. I se major improvements in my art simply because I took the time to scrutinize every lil possible problem. I'm not on shadows yet, but my eyes have life again.

Updated by anonymous

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