Topic: Various board games and the illusion of free will

Posted under Off Topic

some games eg: candy land, snakes and ladders, mousetrap(I think) are perfect examples of the illusion of free will. For instance in candy land, all the control you have over your character is picking cards out of a deck. You have no control over which card you will pick next, and the winner of the game is predetermined at the start of the game based on the way the cards were shuffled. With snakes & ladders all you do is roll a die or dice in order to reach space 100. Assuming everyone has the same chance of rolling a number, the game is won purely through luck. In this way candy land and snakes & ladders are both illusions of free will, as many players who's characters reach the end before the other characters declare that they have won. On the contrary, they have won nothing

Updated by Moon Moon

So you're telling me that I only got to the Candyland big leagues through blind luck?

Updated by anonymous

I fail to see the point of this discussion.
Talking about this subject with example of games can only lead us to wonder if we ever have free will.

Updated by anonymous

Generalizing from fictional evidence is forbidden.

If you wanted people to take you seriously (I can never tell with you), you could have talked about how quantum mechanics implies a deterministic universe. Though not everyone would agree that this implies there is no free will, there seems to be a large contingent of deontologists who would happily bemoan the horrors of a 'meaningless universe'.

(Also, personally I find that most often, people's definition of 'free will' is so vague and inconsistent as to be useless, so any attempt to discuss free will needs to nail down a definition before it can say anything meaningful)

Updated by anonymous

As someone who plays boardgames a lot... Duh?

Try playing Lords of Water Deep some time, now THAT'S a game with choice. Candy Land and the like are all just "lets see who can roll higher dice and draw better cards." Still, they're a good way to get kids into better boardgames, and to help em learn simple math.

Updated by anonymous

Well you could also argue that games have rules, and that all players must abide by said rules, already that gives an argument for the illusion of free will.

Updated by anonymous

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