some games eg: candy land, snakes and ladders, mousetrap(I think) are perfect examples of the illusion of free will. For instance in candy land, all the control you have over your character is picking cards out of a deck. You have no control over which card you will pick next, and the winner of the game is predetermined at the start of the game based on the way the cards were shuffled. With snakes & ladders all you do is roll a die or dice in order to reach space 100. Assuming everyone has the same chance of rolling a number, the game is won purely through luck. In this way candy land and snakes & ladders are both illusions of free will, as many players who's characters reach the end before the other characters declare that they have won. On the contrary, they have won nothing
Updated by Moon Moon