Perhaps this isn't the best place to discuss games, especially games with little relevance to the furry fandom, but I don't really know anywhere else to discuss this. None of my offline friends have truly played either one to completion and their opinions on either series is indifferent at best. That said, it does have some relevancy to gamers since a Mass Effect spin-off/sequel is close to release and Bioware has been talking about a possible Dragon Age sequel in the near future.
So, full disclosure, I haven't beat Mass Effect 3 or Dragon Age: Inquisition yet, so opinions on those are based on my brief experiences with them. Also I'm not really worried about spoilers regarding their respective plots, characters, or anything else, since their wikis will probably spoil it for me anyways. However, I would highly suggest making use of the spoiler feature for mentions of that nature, simply for the sake of other, more sensitive players that haven't beaten those games yet. As for what I have played and beaten, those games would be Dragon Age: Origins, Dragon Age 2, Mass Effect, and Mass Effect 2. Those games are where my stronger and more informed opinions lie. Currently, I'm replaying Dragon Age 2 and Mass Effect 2, and have recently replayed Dragon Age: Origins and Mass Effect.
So what I want to know is what is everyone else's opinions on the franchises. Which of the lot was better than the others? Why do you believe that? Oh, and be sure to express opinions on everything good or bad that stuck out to you during your playthroughs. I'll start.
Dragon Age: Origins
So first up is Dragon Age: Origins. I've only completed two actual complete playthroughs and never found the motivation to do more than that (plus, the save system prevents me from crafting more characters). In story, I think Dragon Age: Origins was pretty good. Granted, it was riddled with fantasy clichés and not-so-subtle tropes, but on the whole, I thought the main plot was pretty solid. My first, and to this day favorite, playthrough was that of a male city elf rogue. I found the story more engaging and meaningful in that playthrough. Climbing from the lowest rank in society to become a respected and admired hero with a heart of gold struck me very personally for a number of reasons. As for the characters, I liked most of them and they had some rather entertaining backstories, personalities, and, most importantly, character developments. My favorites were Alistair and Morrigan, although Shale and Sten were also really good. I never invested the time to romance Leliana or Zevran in any session, but I did pursue romances with both Morrigan and Alistair, which could account for my affinity towards them.
The combat in Dragon Age: Origins was pretty basic in my opinion, but functional and provided a number of ways to plan and strategize, which is a major plus in my book. But once I came back from Dragon Age 2, I was... underwhelmed, to say the least. In retrospect, Origins's combat was just what I said above, simple and functional, but hardly engaging. On easier difficulties, I rarely had a real reason to strategize or plan encounters; I could just hit the attack button and watch the combat play itself out, with the only input from me being selecting new targets or sporadically activating talents. Also, for all its varied locations, the environments never really shook me with awe.
In short, I think the plot and characters were Origins's greatest strengths, but also rather mediocre in retrospect. Its combat and dungeons/overworld were varied, but bland. I still think it's a great game, but it hasn't aged well.
Mass Effect 1
Next, there's Mass Effect. Having recently gone through and completed another campaign, my memories regarding this game are fresher. I recall losing interest very early in the game (during the lengthy prologue) and nearly quitting a few times. I'm glad I didn't though. The biggest draws to me, of course, was the overall plot and well-designed characters that Bioware is known for. I feel as if the main plot of Mass Effect was very short though with only four main objectives needed to bridge the distance between the prologue and final mission. The sidequests were fun, as expected, but I also got easily annoyed with 90% of the human NPCs I encountered in the game, especially the Alliance representative, Admiral Hackett. It felt like every time I reached a new area of the game, this Hackett was constantly blipping in to demand my help. I wouldn't mind so much if he didn't constantly remind me that Shepard is a human and therefor obligated to advance human interests even at the cost of other races. If anything wanted to make me go renegade, it was the neediness of the human Alliance.
As for combat and exploration, I grew accustomed to it and found I enjoyed it about as much as I initially enjoyed both in Dragon Age: Origins. The third-person perspective bothered me a bit and I'm normally not a shooter-type gamer, so it took more effort on my part to settle into a reliable rhythm. The exploration aspect was a bit... rougher, I'd say. Initially, I hated the Mako and still maintain a love-hate relationship with it. On one hand, it's gratifying to mow down ground troops with its gun and rockets, but on the other, getting to different points on the map can be frustrating. It doesn't go faster, it can get stuck in certain places, and, while it's good at long range combat, when enemies get close or are at an angle, you become a sitting duck. The planets themselves had a lot of flavor, but the terrain was often built in such a way that you almost had to take the long way around.
Finally, the companions for the game were just as good as I'd expect from a Bioware game. My favorites this time were Tali'Zorah and Garrus. The main things that disappointed me about them is the lack of conversational options with party members and the fact that romance in Mass Effect was very limited. Both are probably the result of being the first game of its kind with the added fact that the romance scenes were originally protested against for being "pornographic" in nature. My romance options were limited to either Ashley or Liara since I was playing a male Shepard, but didn't find either character appealing. I also begrudge the fact that the romance with Ashley was practically shoved in my face a few times when trying to talk to her. It never went anywhere (thank all the gods) and I chose to sacrifice her to save Kaidan (who I actually thought was the superior character). I guess, my opinion on the human characters overall was rather negative. Practically all of them, except Shepard and Dr. Chakwas, acted very xenophobic and kinda racist. That's always been my biggest issue with the game.
Mass Effect 2
Which leads me to Mass Effect 2. As if to rub salt in my wounds, the next game forced me to work for a seemingly human-supremacist private company known as Cerberus. While I didn't notice as much blatant xenophobia as I did in the first game, I still grew steadily frustrated with the goals and opinions of both Cerberus and the Alliance. I've started to get the impression that Bioware is making a statement with their Mass Effect series, which is "if nothing else, humans are wonderful racists." Given that I grew up on sci-fi staples like Star Trek and Star Wars with their pro-alien policies, my opinion was easily colored against humans in general. Anyways, my only other major gripe was the startling contrast in combat and level-up processes. Why on earth did Bioware decide to switch from infinite ammo with a thermal limit to actual clips? Reloading is a pain in the ass during combat and finding more ammunition conveniently dropped by enemies is tedious and stupid. Furthermore, the new HUD isn't as useful as the original one. They tried to refine the combat, but it felt broken to me. Leveling up wasn't even exciting to me anymore. I think Bioware would've been better off leaving the combat and squad subscreens alone.
However, the companions made noticeable and commendable upgrades. I could actually tolerate the human characters and I was overjoyed to final commence an actual relationship with Tali. That quarian is one of my favorite waifus in video games. I loved the return of familiar faces and the new ones weren't that bad themselves either. Overall, I liked Mass Effect 2, but I still disdain the more traditional shooter combat they switched to.
Dragon Age 2
Finally, Dragon Age 2. This game gets a pretty bad rep, but for reasons I don't necessarily agree with. I'll admit that the environments were dull and repetitive, but I didn't particularly mind. It meant that I knew where to find hidden goodies and that it was easier to find my objective. The characters were all gorgeous too. Merrill, Anders, and Isabela were all familiar and welcome additions to the sequel and I hold a lot of love for Varric, Aveline, Fenris, Sebastian, and even Carver (the witty banter between Mage!Hawke and Carver in the Legacy DLC is priceless). Bethany was pretty much the only main companion that I didn't develop a strong connection with. I just felt that she was flat and uninteresting (it also doesn't help that she becomes even less relevant after Act I).
The combat and story felt more vivid and engaging to me. I don't get why the story is criticized either. It's a very personal story that spans several years of one person's life. I hear that the reason the story was disliked is because it was disjointed and seemed as if Hawke had little, if any, impact in it. That's not true, in my opinion. Hawke is what literature refers to as a tragic or failure hero. Despite his best efforts everything falls apart and he is powerless to stop history's inertia. Hawke's allies can all betray or leave him at any point in the game. Bethany/Carver is effectively gone after Act 1, Isabela may leave for good at the end of Act 2, and the final act can force other companions to actually fight against you. The only exception being Varric. On many levels, I felt as if Dragon Age 2's story was more powerful and less formulaic than Origins's (hell, Origins is pretty much the Lord of the Rings; I mean, you've got an exiled prince {Alistair=Aragorn}, a mage {Wynne=Gandalf}, an elf {Zevran=Legolas}, a dwarf {Oghren=Gimli}, and so on). As for combat, it was very actionized in a good way. Button mashing has never felt more rewarding.
In short, I believe that Dragon Age 2 is superior to Origins in every way except perhaps dungeons and skills.
My Personal Rankings Thus Far
1. Dragon Age 2
2. Mass Effect
3. Dragon Age: Origins
4. Mass Effect 2
5. Dragon Age: Inquisition
?. Mass Effect 3 (I haven't played enough of it to make a final decision on where I stand with it.)
Anyways, if you bothered reading all that rambling nonsense, please share your opinions and feel free to criticize or launch a counterargument against my own. I'm very interested to see how mine differ from everyone else's.
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