Topic: My Art Good Enough For e621?

Posted under Art Talk

Decided to draw me a quick doodle to get all my lewdness before calling it a day (Just drew this about 20 mins ago)

(Warning: Big Dick Drawing Ahead!)
http://image.prntscr.com/image/b67934fa12094f258d285a48192516f9.png

I still need to add in the shading and whatnot but what do you peeps think?
Think it's good enough to post on e621 when I'm done?
Or do you think I spend some more time honing my craft before posting here?

(Just want to get a general feel for what people think of the lewder side of my art and see if anyone would want to see more of it without having to post it on my art page and all haha n_n)

Updated by Notkastar

You know, I would say that's not enough for e621 but, as much as I don't want to sound insulting here, if The Weaver's art stuff is fine to be uploaded here, then this picture should be more than enough work to be classified as art with enough merit

Updated by anonymous

Neitsuke said:
You know, I would say that's not enough for e621 but, as much as I don't want to sound insulting here, if The Weaver's art stuff is fine to be uploaded here, then this picture should be more than enough work to be classified as art with enough merit

I know what you mean,
Compared to the other high quality stuff here that probably took days to make
post #953808
Being a casual artist doesn't really cut it here if I'm not playing to some specific kink ya know?
(That's the main reason I wanted to ask first, To see how people feel about it here and getting some good artist feedback while I'm at it instead of just going for it and hoping for the best haha =)

Also, I haven't seen Weaver's art yet so I can't compare dude =P

Updated by anonymous

There's a bunch of them that have been uploaded recently, but for what's from your art, the scene is mostly why I would think it wouldn't be good enough : Just a close-up of a deek doesn't look too artistic, if that makes sense, and by how it is presented, it's very likely to be seen as eh by the vast majority of people

Updated by anonymous

Neitsuke said:
There's a bunch of them that have been uploaded recently, but for what's from your art, the scene is mostly why I would think it wouldn't be good enough : Just a close=up of a deek doesn't look too artistic, if that makes sense, and by how it is presented, it's very likely to be seen as eh by the vast majority of people

Tbh I would be glad if people saw that particular one as 'Eh.'
I really don't mean to play devil's advocate here, I really appreciate the feedback but I really didn't put that much work into that one. It just took me 20 mins and I was in a 'eh' mindset to begin with.
It would really bug me in a way I can't explain if people thought 'that' was outstanding =T

Though I very much see what your saying.
Things like that a dime a dozen and to really catch someone's eye and stand out you have to add a bit of flare to the whole endeavor right? =)

Updated by anonymous

I'm actually happy you posted here. Usually people just upload whatever to the board and then whine when they get downvoted for lack of artistic merit or technique. The best advice I could give is to learn framing. Before you even pick up a pencil, Pen, Brush or what have you, Learn how best to frame your subject.

A good set of the basics can be found here:

http://www.digital-photo-secrets.com/tip/2222/frame-your-subject-with-these-5-unbelievably-easy-tips/

I commend your bravery on showing your work here, And wish you luck in the future of your artistic endeavors.

Updated by anonymous

If its just a dick (made in paint?) then no, if it were half or a full body then probably.

Updated by anonymous

Notska said:
Decided to draw me a quick doodle to get all my lewdness before calling it a day (Just drew this about 20 mins ago)

(Warning: Big Dick Drawing Ahead!)
http://image.prntscr.com/image/b67934fa12094f258d285a48192516f9.png

I still need to add in the shading and whatnot but what do you peeps think?
Think it's good enough to post on e621 when I'm done?
Or do you think I spend some more time honing my craft before posting here?

(Just want to get a general feel for what people think of the lewder side of my art and see if anyone would want to see more of it without having to post it on my art page and all haha n_n)

I'd say upload it and let the moderators decide what they like. In the end, it really depends upon their opinions of the art, the "minimum quality standards" aren't really all that clear. Just make sure that the resolution is high and that it's not pixelated and stuff like that before you upload it.

The worst they could do is refuse it. It doesn't count against your reputation here, at least it didn't for me with the two images that I uploaded that they didn't accept.

Updated by anonymous

FoxFourOhFour said:
I'm actually happy you posted here. Usually people just upload whatever to the board and then whine when they get downvoted for lack of artistic merit or technique. The best advice I could give is to learn framing. Before you even pick up a pencil, Pen, Brush or what have you, Learn how best to frame your subject.

A good set of the basics can be found here:

http://www.digital-photo-secrets.com/tip/2222/frame-your-subject-with-these-5-unbelievably-easy-tips/

I commend your bravery on showing your work here, And wish you luck in the future of your artistic endeavors.

That's some pretty darn solid advice and the link you give had some extremely helpful tips too. =)

Thank you for being honest and so supportive dude!
Also for helping me improve as an artist with those link I really needed to see. n_n

DelurC said:
If its just a dick (made in paint?) then no, if it were half or a full body then probably.

It's 'Sai' dude  ̄▽ ̄)ノ
But your right =)
The D by it's self doesn't seem like enough right?
That's why I'm working on another lewd drawing in my free time that has more 'Artistic Merit' haha ¬‿¬)

InannaEloah said:
I'd say upload it and let the moderators decide what they like. In the end, it really depends upon their opinions of the art, the "minimum quality standards" aren't really all that clear. Just make sure that the resolution is high and that it's not pixelated and stuff like that before you upload it.

The worst they could do is refuse it. It doesn't count against your reputation here, at least it didn't for me with the two images that I uploaded that they didn't accept.

You got a point there.
When you really get down to it; It's up to the mods to decide this sorta thing when you post. Though knowing that, I'm still gonna hold onto it for a bit longer ya know?

I want to make sure my art is at the best it could be before posting.
(I'll be my first impression after all and I wanna make it a good one! =)
There's going to be a lot more drafts, scraps and feedback before you see some of my art here lol n_n

Updated by anonymous

Notska said:
I want to make sure my art is at the best it could be before posting.
(I'll be my first impression after all and I wanna make it a good one! =)
There's going to be a lot more drafts, scraps and feedback before you see some of my art here lol n_n

Cool. Best wishes to you then. :)

Updated by anonymous

InannaEloah said:
Cool. Best wishes to you then. :)

Right back at cha! =)

And sorry it took me so long to get back with you.
Just finished up the base for the latest lewd drawings.
(Warning: Uncolored Cock ahead!)
http://image.prntscr.com/image/f6af182f519a44fb9a0f1fa4445caee3.png

I'm going for a panty and stocking-ish feel here since I find those the most fun to draw and the character is actually one I've drawn before =)
http://www.furaffinity.net/view/21467105/

What do you think?
Better- worst- I'm open to all views
n_n

Updated by anonymous

Definitely better composition.

Some critique:

  • Doing the thick outline thing is cool, but be careful it doesn't destroy definition of the form it's outlining (check the tail and hair). Imagine the outline was not an outline but a solid black shape sitting under the colored form; you wouldn't have those blobby ends, cause fur doesn't have a blobby shape. The t-shirt outline is better done -- it has a balance between sharpness and bluntness that reflects the material the shirt is made of.
  • Unless his ear is supposed to be a holographic projector, the rainbow gradient needs to conform to the inside contour of his ear, not be a flat plane facing the viewer.

Those two are the things I think you are extremely likely to get picked up on.

On a stylistic comparison, you might want to get some line weight happening: Static images for PSG have parts drawn with constant line weight, but usually includes some dramatic weight gradients in parts where it helps emphasize the gesture. eg. http://goo.gl/images/vs6RCX , Panty's arms, leg, and under-skirt. )

Another thing that is apparent is difference in *base* line weight (ie. all your internal lines are much thicker than PSG)
Even if you don't want to emulate that aspect of PSG, I would recommend reducing the internal line weight; I consider your current lines to somewhat swamp the forms you are drawing, which is a common newbie mistake IME.

I've tried to keep the above factual and objective.
Here's some slightly more subjective stuff:

  • Use of a lot of bright primary color generally is an amateur mistake. This is not to say you can't do it sensibly and intentionally [homestuck sometimes manages this], but the point is it goes POW into your eyes which is quite unlike most things in nature. If you look at the PSG art , they generally avoid direct primaries; instead they desaturate it a bit and drop the brightness too (Panty's skirt is the closest to pure primary color, but in most depictions it's shown washed out, which is realistic.)
  • Gesture and / or storyboarding study would probably help. Like, they're just standing there.. together in the picture, but as isolated individuals. Make them do something, interact, tell a micro-story. I wouldn't say this trips my 'bad quality' detector, but the lack of a narrative does make me go 'meh, don't care' (ie. adding narrative adds a LOT of interest)

For the subtleties of some of this stuff, I would recommend
Arne's painting tutorial. Well worth reading (and rereading..) in any case.

Updated by anonymous

savageorange said:
Definitely better composition.

Some critique:

  • Doing the thick outline thing is cool, but be careful it doesn't destroy definition of the form it's outlining (check the tail and hair). Imagine the outline was not an outline but a solid black shape sitting under the colored form; you wouldn't have those blobby ends, cause fur doesn't have a blobby shape. The t-shirt outline is better done -- it has a balance between sharpness and bluntness that reflects the material the shirt is made of.
  • Unless his ear is supposed to be a holographic projector, the rainbow gradient needs to conform to the inside contour of his ear, not be a flat plane facing the viewer.

Those two are the things I think you are extremely likely to get picked up on.

On a stylistic comparison, you might want to get some line weight happening: Static images for PSG have parts drawn with constant line weight, but usually includes some dramatic weight gradients in parts where it helps emphasize the gesture. eg. http://goo.gl/images/vs6RCX , Panty's arms, leg, and under-skirt. )

Another thing that is apparent is difference in *base* line weight (ie. all your internal lines are much thicker than PSG)
Even if you don't want to emulate that aspect of PSG, I would recommend reducing the internal line weight; I consider your current lines to somewhat swamp the forms you are drawing, which is a common newbie mistake IME.

I've tried to keep the above factual and objective.
Here's some slightly more subjective stuff:

  • Use of a lot of bright primary color generally is an amateur mistake. This is not to say you can't do it sensibly and intentionally [homestuck sometimes manages this], but the point is it goes POW into your eyes which is quite unlike most things in nature. If you look at the PSG art , they generally avoid direct primaries; instead they desaturate it a bit and drop the brightness too (Panty's skirt is the closest to pure primary color, but in most depictions it's shown washed out, which is realistic.)
  • Gesture and / or storyboarding study would probably help. Like, they're just standing there.. together in the picture, but as isolated individuals. Make them do something, interact, tell a micro-story. I wouldn't say this trips my 'bad quality' detector, but the lack of a narrative does make me go 'meh, don't care' (ie. adding narrative adds a LOT of interest)

For the subtleties of some of this stuff, I would recommend
Arne's painting tutorial. Well worth reading (and rereading..) in any case.

^This right here, A+.
Best "You need to improve" post I've seen thus far =)

For the lining, I completely agree. I am going for the heavy lines to show body form and outside of Max it isn't there body and I should define that accordingly.

The Deal with Max: He's a 'Doodle' and would appear as a character wit a particularly heavy line to show it. You could say the same for Zatch (The Wolf) since he's a 'Doodle' too but outside of inheriting the same type of eyes as Max everything else should look fairly normal compared to the normal person. Meaning I have to lighten up a bit on those lines if I really want to make Max unique in the lining area. Though now that I think about it if I do go for that for Max, Should that effect his clothes too or...
I'll think of something because making Max normal in that area could set a standard for other characters, Which would make max stand out not in a good uniqe way but in the bad 'Is there something wrong with him' way.

Anyway, that kinda-tangent aside your right with his ears and colors in general. (And I thought I was being careful about that too. =I)
Though how would this apply to Max since he's blinding by default?
His skin tone is meant to be as pale as possible to reflect the fact he came from a world with literally nothing in it.
I could gray it up a bit but, I have a feeling that won't turn out the way I hope it will.

As for the story I can totally work that in. =)
I usually come up with a story for why my characters are there before hand so I know what emotions to give them.

The First Deek:
He was a lot more sensitive and ready then you knew before pulling his pants down.

Two Peeps standing:
There posing for the audience, Showing how the two of them are different and Zatch's Update.

Zatch by himself:
"Are you just going to stand there or-"

Though the main problem I have when it comes to putting in the dialogue is literally putting it in. My hand writings terrible and still looking for a alternative. Also I'll check the link in a bit =)

Thanks soooooo much for taking the time to right this, Never thought I'd get this much help drawing my doodles. Stick around, I'm taking another shot at this and should be done ether today or tomorrow and I could really use more criticism like this =)

Edit:
A good example of what I'm trying to do with Zatch's ears would be what's going on with Ragyo hair from Kill la Kill in a persona 4 style =)

Updated by anonymous

I don't understand there quality or whatever limits like my profile picks from years ago. Its a basic shitty line art but then when i try posting colored shaded better drawn pics they get taken down in a few hours. And its not like im drawing offensive shit. Just femboy communists in panties

Updated by anonymous

shepard.dog said:
I don't understand there quality or whatever limits like my profile picks from years ago. Its a basic shitty line art but then when i try posting colored shaded better drawn pics they get taken down in a few hours. And its not like im drawing offensive shit. Just femboy communists in panties

You need to use a scanner.

https://e621.net/wiki/show/uploading_guidelines

Low quality submissions: Highly visible artifacts, scribbles, low-quality photographs of traditional media (invest into a scanner, people!), 1000h in MSPaint images, computer generated mosaics, etc. etc.

https://www.freecycle.org/
https://www.craigslist.org/about/sites
https://www.google.com/maps/search/public+library+near+me/

Note: Scanning a previously photographed image does not guarantee that it will be approved.

Updated by anonymous

Lance_Armstrong said:
Low quality submissions: Highly visible artifacts, scribbles, low-quality photographs of traditional media (invest into a scanner, people!), 1000h in MSPaint images, computer generated mosaics, etc. etc.

Hmm, I use Sai but, with the way I draw now...
=T

While your here mate, What do you think of my art thus are?
There are a few more things I wanna correct before I posting here but from what you see already.
Think my stuff is up to par?

Updated by anonymous

Notska said:
While your here mate, What do you think of my art thus are?
There are a few more things I wanna correct before I posting here but from what you see already.
Think my stuff is up to par?

http://image.prntscr.com/image/f6af182f519a44fb9a0f1fa4445caee3.png

  • What's with the nose/snout, mouth? The curve of the snout is going under the smile making it look like Picasso.
  • The toes are prominent (closest to the viewer) and could be drawn with a circular 3D shape instead of those curved lines. Use a reference or something. This is a foot fetish artist but you can see how the toes are simply drawn: post #1025415 post #1024216 post #1025421

Updated by anonymous

Notska said:
The Deal with Max: He's a 'Doodle' and would appear as a character wit a particularly heavy line to show it. You could say the same for Zatch (The Wolf) since he's a 'Doodle' too but outside of inheriting the same type of eyes as Max everything else should look fairly normal compared to the normal person. Meaning I have to lighten up a bit on those lines if I really want to make Max unique in the lining area. Though now that I think about it if I do go for that for Max, Should that effect his clothes too or...
I'll think of something because making Max normal in that area could set a standard for other characters, Which would make max stand out not in a good uniqe way but in the bad 'Is there something wrong with him' way.

Though how would this apply to Max since he's blinding by default?
His skin tone is meant to be as pale as possible to reflect the fact he came from a world with literally nothing in it.

Okay, this is all about understanding how colors appear in real lighting conditions, and defining the physical material characteristics of Max, I think. (eg. 'completely pale' is different from 'blinding' IMO -- the latter implies he *emits* light, whereas the former implies a complete lack of pigmentation)

There's a bunch of stuff to consider there that Arne's painting tutorial goes over, but the 10000 foot view is that even if he's a doodle, as soon as you place him in a context with non-doodle stuff, he needs some kind of real material characteristics to feel like he's 'in' the scene.

As for the story I can totally work that in. =)
I usually come up with a story for why my characters are there before hand so I know what emotions to give them.

The First Deek:
He was a lot more sensitive and ready then you knew before pulling his pants down.

Two Peeps standing:
There posing for the audience, Showing how the two of them are different and Zatch's Update.

Zatch by himself:
"Are you just going to stand there or-"

Yeah, it doesn't have to be genius. Also frequently doesn't need to actually have any dialog -- saying it with just body language/position is often possible and usually both more instantly "readable" and more appealing.

Also staging (background, props) can contribute a fair bit to storytelling, which is one reason I suggested storyboarding study.

Though the main problem I have when it comes to putting in the dialogue is literally putting it in. My hand writings terrible and still looking for a alternative. Also I'll check the link in a bit =)

Inkscape + a handful of fonts (compare them vs dialogue rendering you like to work out a basic 'palette' of workhorse fonts), is not bad IMO (if you want to do it entirely in Sai, I can't really comment as I haven't used Sai). There's plenty of images on E621 that don't use real 'bubbles' at all, just text on the same background. I would say this is an accepted stylistic choice.

Thanks soooooo much for taking the time to right this, Never thought I'd get this much help drawing my doodles. Stick around, I'm taking another shot at this and should be done ether today or tomorrow and I could really use more criticism like this =)

No worries, I like writing this stuff. Doing a lot of drawing myself, so my mental muscles are warmed up for this.

Don't really mean to come off overly critical. I feel like I need to be careful about praising anything beyond the fundamentals, if the fundamentals[in this case, and many others: gesture and storytelling] are incomplete or absent.
In some cases, I feel praise can be actively confusing (for example, I've come to think that correct proportion is most effectively and lifelike-ly achieved through gesture and weight study, so I am not sure that complimenting you on the consistency of proportions would be helpful.)
That might be wrong.

Edit:
A good example of what I'm trying to do with Zatch's ears would be what's going on with Ragyo hair from Kill la Kill in a persona 4 style =)

Not sure what to say to that: I find the shot of Ragyo's hair topologically impossible barring holographics, and the persona4 link seems pretty abstract but overall trying to represent a pseudo series-of-frames via layering colored silhouettes.

Updated by anonymous

Lance_Armstrong said:
http://image.prntscr.com/image/f6af182f519a44fb9a0f1fa4445caee3.png

  • What's with the nose/snout, mouth? The curve of the snout is going under the smile making it look like Picasso.
  • The toes are prominent (closest to the viewer) and could be drawn with a circular 3D shape instead of those curved lines. Use a reference or something. This is a foot fetish artist but you can see how the toes are simply drawn: post #1025415 post #1024216 post #1025421

You know I didn't notice that until you said that.
Now that i look at it, PSG do have smiles that follow the curvature of there face. Looks like a simple enough problem to fix for the next pic, Thanks for pointing that out dude. =)
Also for the refs.

Those outta help me get a handle on how to draw toes in a 3-D space!
For style, I'm gonna go with the my version of what I see in PSG
Not making micro toes and feet since I have a lot more foot room with the way I draw them but keeping the sharp angular look 'PSG' has ya know?

Updated by anonymous

savageorange said:
Okay, this is all about understanding how colors appear in real lighting conditions, and defining the physical material characteristics of Max, I think. (eg. 'completely pale' is different from 'blinding' IMO -- the latter implies he *emits* light, whereas the former implies a complete lack of pigmentation)

There's a bunch of stuff to consider there that Arne's painting tutorial goes over, but the 10000 foot view is that even if he's a doodle, as soon as you place him in a context with non-doodle stuff, he needs some kind of real material characteristics to feel like he's 'in' the scene.

You got a point there,
Being pale and blinding are two totally different things now that I think about it.
He could be blinding if he were to stand in a lot of sunlight but, If he was anywhere else I would want him to have the same skin tone as a sheet of paper. The color of paper is pretty perfect for what I'm going for actually, It doesn't assault the viewers eyes (all that much) and it stands out. Also I'm still going through 'Arne's painting tutorial' It's pretty darn long haha

savageorange said:
Yeah, it doesn't have to be genius. Also frequently doesn't need to actually have any dialog -- saying it with just body language/position is often possible and usually both more instantly "readable" and more appealing.

Also staging (background, props) can contribute a fair bit to storytelling, which is one reason I suggested storyboarding study.

I'll keep that in mind,
I really want to put dialog into my work in the future but I can't forget about the body language since that's more universal. (Don't want to feel like I'm excluding the people that can't read English =)

savageorange said:
Inkscape + a handful of fonts (compare them vs dialogue rendering you like to work out a basic 'palette' of workhorse fonts), is not bad IMO (if you want to do it entirely in Sai, I can't really comment as I haven't used Sai). There's plenty of images on E621 that don't use real 'bubbles' at all, just text on the same background. I would say this is an accepted stylistic choice.

Inkscape can do that? Huh, and I've just been letting it sit on my desktop for 'reasons'. If that works out the way I think it will then I might of just found the way to finally add dialog! =)

savageorange said:
No worries, I like writing this stuff. Doing a lot of drawing myself, so my mental muscles are warmed up for this.

I'd say, You pointed out more things in about 4 hours that I've been trying to figure out for about 4 days ¬‿¬)

savageorange said:
Don't really mean to come off overly critical. I feel like I need to be careful about praising anything beyond the fundamentals, if the fundamentals[in this case, and many others: gesture and storytelling] are incomplete or absent.
In some cases, I feel praise can be actively confusing (for example, I've come to think that correct proportion is most effectively and lifelike-ly achieved through gesture and weight study, so I am not sure that complimenting you on the consistency of proportions would be helpful.)
That might be wrong.

Oh, you weren't being overly critical at all.
Now if you were telling me to draw something like this
post #1025395
Then I would have raised an eyebrow haha. n_n

But in all seriousness, You were doing me a huge favor. Telling me not what I 'wanted' to hear but, what I 'Needed' to hear to become a better artist and even helping me get to that level?
Now that type of constitutive criticism is hard to come by. =)
Also I agree with there with the praise. If you were to praise every little thing someone did, it could just come off as patronizing. (Which is the last thing you'd want to do)
It's better to not feed around the bush and just say it out right ya know?. =)

savageorange said:
Not sure what to say to that: I find the shot of Ragyo's hair topologically impossible barring holographics, and the persona4 link seems pretty abstract but overall trying to represent a pseudo series-of-frames via layering colored silhouettes.

Yeah I could have put that better. =1
A better example would be the insides of a seashell but more colorful"

Updated by anonymous

Notska said:
You got a point there,
Being pale and blinding are two totally different things now that I think about it.
He could be blinding if he were to stand in a lot of sunlight but, If he was anywhere else I would want him to have the same skin tone as a sheet of paper. The color of paper is pretty perfect for what I'm going for actually,
It doesn't assault the viewers eyes (all that much) and it stands out. Also I'm still going through 'Arne's painting tutorial' It's pretty darn long haha

If you're trying to digest it all in a short time, that's some heroic determination. I'll be more specific: here, I meant the section from "Light stuff" to "Materials".

If you say he's generic paper, then he'll reflect >100% of light hitting the surface if it's sunlight/UV light , but appear moderately dull in indoor lighting conditions. Seems reasonable, as long as it doesn't get so bright that it destroys the form / modelling of the surface.

Inkscape can do that? Huh, and I've just been letting it sit on my desktop for 'reasons'. If that works out the way I think it will then I might of just found the way to finally add dialog! =)

Yeah, it's capable of most 'classic' comic or logo typesetting pretty easily, via kerning adjustment (Alt+left/right/up/down), stretching, skewing or rotation, and, if necessary, converting the text to path so that you can apply distortion path-effects like "Envelope distortion" to it.
And it can export transparent PNGs, which are probably ideal in this case (getting the text on its own layer in SAI)

A better example would be the insides of a seashell but more colorful"

Personally, I would probably draw that by hand with a soft brush. Getting tool-drawn gradients aligned along a surface is often very fiddly and frustrating.

But in all seriousness, You were doing me a huge favor. Telling me not what I 'wanted' to hear but, what I 'Needed' to hear to become a better artist and even helping me get to that level?
Now that type of constitutive criticism is hard to come by. =)

It's probably due to hanging out on Pixelation , heh. Pretty great level of critique there, sometimes ultra in-depth. (more pixel-art focused, obviously.)

Also I agree with there with the praise. If you were to praise every little thing someone did, it could just come off as patronizing. (Which is the last thing you'd want to do)

Sure. I just.. like, there are good things about people's drawings, no matter what level they're at... and I'd like to be able to see that rather than it getting lost behind a wall of 'faster harder better stronger' :)

Updated by anonymous

savageorange said:
Tips and Trick

Had to come back to this thread a few times while I was working on ma doodles
(These are really good notes Lolz ─‿─)
Speaking of which =)

The last doodle but this time shaded, colored more and with dialog!
http://orig14.deviantart.net/3590/f/2016/295/b/6/wolfy_by_deviantkeybrian-dalur28.png
(Decided to keep the ear coloring since it's just really sticking imo.)

And a latest one that's colored and with dialog too but, needs to be shaded.
http://orig02.deviantart.net/e5e4/f/2016/295/9/1/like_this_by_deviantkeybrian-dalur2g.png

Had to upload to my sta.sh so the dialog would be readable. =)

So what do you think,
Good enough to be seen as good here or needs more time in development?

Updated by anonymous

Personally I think so (for the first one. Probably the second one too once it's finished)

Updated by anonymous

savageorange said:
Personally I think so (for the first one. Probably the second one too once it's finished)

Really,
That's great! n_n

Think I'll make about 2 or 3 more before I start uploading ma doodles.
Thanks for all the awesome tips btws =)

This isn't a goodbye (At least not yet)
There are about 3 more things I wanna draw after all lolz
Just thought I'd thank you and all the other splendid people again here
Helping me improve and evolve as a doodler =)

Hope to update again soon n_n

Updated by anonymous

Wow it took me a looooong time to get back to this haha
Activity on my FA really started to pick up as I took the notes here to heart.
People are actually volunteering there sona's to test out the new poses I had in mind! =)

Speaking of which I'm actually working on one of those one project right now:

Character Info

Really Tall one: Adult Muscular Male lombax.
Short one: Also an adult but looks younger when the two are side to side and he is a lithe guy with a 'V'

http://image.prntscr.com/image/72f64597ed5f43539d5a48f6a5ff357e.png
http://image.prntscr.com/image/4c816ed849a34fd09822d79223d8d1af.png
http://image.prntscr.com/image/026b6629d2b14eeaa239d8b41cd46353.png

I still need to add some other general things like a background, definition and possibly maybe a mouth since I've herd tell of most things that walk also tend to talk. But that might just be a legend or something (¬‿¬)
(I'm Kidding btw, Just holding it off since drawing a cartoon mouth kissing/open in pleasure seems a bit tricky (─‿─))

So what do you think?
Good enough for e621 when their done or do you think it needs a bit more work?
Open to all and any thoughts on the matter =)

Updated by anonymous

Notska said:
Wow it took me a looooong time to get back to this haha
Activity on my FA really started to pick up as I took the notes here to heart.
People are actually volunteering there sona's to test out the new poses I had in mind! =)

Speaking of which I'm actually working on one of those one project right now:

Character Info

Really Tall one: Adult Muscular Male lombax.
Short one: Also an adult but looks younger when the two are side to side and he is a lithe guy with a 'V'

http://image.prntscr.com/image/72f64597ed5f43539d5a48f6a5ff357e.png
http://image.prntscr.com/image/4c816ed849a34fd09822d79223d8d1af.png
http://image.prntscr.com/image/026b6629d2b14eeaa239d8b41cd46353.png

I still need to add some other general things like a background, definition and possibly maybe a mouth since I've herd tell of most things that walk also tend to talk. But that might just be a legend or something (¬‿¬)
(I'm Kidding btw, Just holding it off since drawing a cartoon mouth kissing/open in pleasure seems a bit tricky (─‿─))

So what do you think?
Good enough for e621 when their done or do you think it needs a bit more work?
Open to all and any thoughts on the matter =)

if you like it upload it maybe someone else will too.
Putting stuff out there is the only way to have people see your work, recognize it and give you feedback so you can get better. none of these artists started uploading quality images right off the bat.
i say upload them, read the feedback you get and improve on it

Updated by anonymous

ForeignObject said:
if you like it upload it maybe someone else will too.
Putting stuff out there is the only way to have people see your work, recognize it and give you feedback so you can get better. none of these artists started uploading quality images right off the bat.
i say upload them, read the feedback you get and improve on it

Thank you very much for the encouragement ◠‿◠)
and that's the plan so far. ╹‿ ╹)
I made this account souly for posting my art and so far the responses have been pretty mixed. Which I'm really glad about to be honest since I thought I was going to get completely railroaded as soon as I made my first post n_n;

On top of that I'm getting some really solid feedback like you said.
Really I should have started posting here ages ago. My account would have been a bit more lively by now if I've done that that lolz ◠‿◠)

Updated by anonymous

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