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Oh Mai! Phantasy Star Online Ep 3 Card network trial has another Dreamcast format model.

new_map_02_all.nj

n_map_02s.nj is present too, along with the final version.

In response to blip #113601

What I use for a soundfont is a conversion of GM.DLS to SF2, so it's that god awful excuse that Microsoft used for a default MIDI sound set, just the raw samples from a Roland SC-55 with no filter stages or anything.

The filename of the SF2 references the "Roland SCC-1" but that's just a SC-55 on a ISA card as far as I'm aware.

Also, Daedra Lord enemies will make a laugh that's probably the same stock studio sound that Raven Software used for when you pickup weapons in Heretic.

You know, it’s funny. Almost all the time this happens to me. But mostly YouTube.

Whenever I comment on something questionable or funny etc., EVERYONE starts batting an eye and gets easily triggered! And I’m over here in the middle like, “what...have I done?” 😶 Ha!

Admins, get ready for the ride of your life with these flow of comments...

post #2704822

I hate having to do other peoples nightshift cause they decide to have a headache i had to work 6 this morning and now have to do all night

I can't believe i have been 1 year in this page and 1 year being a furry.

I'm just... surprised.

Oh Sweet Mercy. Glad I finally started digging through Sonic Heroes E3 Gamecube prototype.

Some early level textures, Dreamcast source files, and more.

Bingo Highway has two test textures here.

Bullet Station originally had metal barrels, while the final uses wood barrels.

Egg Fleet has four textures, non in the final.

Then there's the early level .bsp meshes and objects .dff models.

en_element.one is also in here. Same as Xbox version. It is indeed Gamecube format.

It might be just me but music slowed down so the pitch is a semitone below the original is more pleasent to listen to? (i have a turntable that has speed controls, aucadity works too)